It was ment  to be a game made by interns at our studio, but the team fell apart during the early stage of development. Here's what I've managed to salvage from the project:

Minimalistic graphics, one level and simple mechanics for a two minutes of game-play.

Controls (keyboard / gamepad):

     move: WSAD/Arrow Keys/ Left Analog
     jump: Space / button "A"
     pull-dash: Shift / Right Trigger

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